Personal Work

 

 

A high poly Z sculpt baked down to a low res mesh for game resolution. I textured it in 3D coat and the renders where taken during a testing phase for the Arnold  renderer in maya.

Sculpted in Zbrush / Rendered in Arnold

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A high poly Z sculpt baked down to a low res mesh for game resolution. I textured it in substance designer as a test to match the materials in the background photo. The renders where taken in Marmoset Toolbag.

Sculpted in Zbrush / Rendered in Marmoset Toolbag 2.0

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A high poly Z sculpt baked down to a low res mesh for game resolution. I textured it in substance designer and the renders where taken in Marmoset Toolbag.

Sculpted in Zbrush / Rendered in Marmoset Toolbag 2.0

 

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A high poly Z sculpt baked down to a low res mesh for game resolution. I textured it in 3D coat and the renders where taken in Marmoset Toolbag.

Sculpted in Zbrush / Rendered in Marmoset Toolbag 2.0

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A scifi gun based off reference created entirely in Zbrush from primatives. Renders were taken from BPR in Zbrush. The gun is still a WIP, need to add additional detail and texture.

Sculpted in Zbrush / Rendered in Zbrush

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A high poly Z sculpt baked down to a low 1723 tri mesh for game res. I textured it in 3D coat and the renders where taken in Marmoset Toolbag.

Sculpted in Zbrush / Rendered in Marmoset Toolbag 2.0

 

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Working on an alien sculpture. Created a test texture for the head. The rest to come!

Sculpted in Zbrush / Rendered in Marmoset Toolbag 2.0

 

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A Gargoyle I sculpted in Zbrush based on a photo. I do plan on coming back to finish him off sculpt wise and then texture him as a stone statue.

Sculpted in Zbrush / Rendered in Marmoset Toolbag 2.0

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 An Art Test that landed me a position a local Vancouver studio
Modeled in Max / Rendered in V Ray

daytime

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Another Art Test created for a studio Which landed me a position:)

Modeled in Max / Rendered in V-Ray

PPC_jasonM_test2

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 A Personal piece i created from being inspired by abandoned industrial  areas and their creepy vibe.

Modeled in Maya / Rendered in Mental Ray

2

 

 

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